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Introduction to the drawArc method in the Canvas of Android
Public void drawArc (RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint)
Oval: Specifies the rectangular area of the outer contour of the arc.
StartAngle: the starting angle of the arc, measured in degrees.
SweepAngle: the angle
flags about savelayer do not quite understand its meaning. How to use it in the following example */Public int savelayer (rectf bounds, paint, int saveflags) public int savelayer (float left, float top, float right, float bottom, paint, int saveflags) Public int savelayeralpha (rectf bounds, int Alpha, int saveflags) public int savelayeralpha (float left, float top, float right, float bottom, int Alpha, int saveflags)
Savelayer
In general,
opacity in the range of 0 ~ 255
SetAntiAlias (boolean aa) // indicates whether the image is anti-sawtooth.
SetColor (int color) // set the Color. Here, the color class defined in Android contains some common Color definitions.
SetTextScaleX (float scaleX) // sets the text zoom factor. 1.0f is the original
SetTextSize (float textSize) // set the font size
SetUnderlineText (booleanunderlineText) // set the underlineSetStyle (Style. STROKE) // you can s
A summary of the methods of the Paint and Canvas classes in Android, canvas in Android
Common Methods of the Paint class
1. The setColor method is used to set the color of the paint brush,Public void setColor (int color) // The color parameter is the Color value. You can also use the color defined by the color class.Co
intersect, // The final region is the region XOR (3) in which region1 and region2 are combined ), // The final region is reverse_difference (4) outside the intersection of region1 and region2, // The final region is the region Replace (5) of region2 and region1 ); // The final region is region2}
Apidemo provides an example of the combination at the end.
Android also provides a regioniterator to iterate al
MaskFilter for Canvas plotting in Android (source code download)
If you are not familiar with Canvas plotting, we strongly recommend that you read the blog "Canvas plotting basics in Android (with source code download)", which describes the
Use a simple drawing app to illustrate Android's graphics-processing class with its own view-defining application.For example, there is an app for users to draw and doodle at their own discretion.It's not so fancy here, it's only available in black and white. But it can change the thickness of the nib.Essentially the eraser here is a white brush, without using the brush's Setxfermode method, to get a bunch of complex project.The user can save the imag
invalidated by calling the invalidate () method. This indicates that the image can be drawn on the view object. Then, the android system calls the ondraw () side of the view object (although this callback method is not guaranteed to be called immediately ).
In the ondraw () method of the custom view component, use the given canvas object to draw all the images (for e
Note: This article translated from: http://developer.android.com/guide/topics/graphics/2d-graphics.html
The android framework API provides a set of 2D plotting APIs that can render custom images on a canvas and modify existing view objects, to customize their appearance and visual effects. When drawing a 2D image, you usually need to use one of the following two methods:
1. Draw a graph or animation to a vi
simple metaphor: If you compare an Android interface to a window, then each view is a piece of glass, the whole frame is viewgroup, and the pattern on each piece of glass is what we call canvas, If there is no Canvas we can not see anything (only transparent glass), and receive all kinds of event processing or by the glass (View) receive processing, notice refre
[Book Note: Android game programming starts from scratch] 12. Game Development BASICS (Canvas), Learning android from scratch
1. Canvas
Canvas of the Canvas class encapsulates graphics and image painting. Common functions of this
This example describes the canvas of Android programming to draw various graphics. Share to everyone for your reference, specific as follows:
1, first of all say canvas class:
Class Overview
The Canvas class holds the "draw" calls. To draw something, your need 4 basic com
the activity background color was white. In this example, after the new layer is drawn, the target color of the rectangle is also reset to the transparent color (0,0,0,0), so that the whole new layer is only 3/4 of the circle is not transparent, the rest of the pixels are all transparent, We then call Canvas.restoretocount () to draw the layer again onto the canvas. When you draw a new layer to the
Objective
Android custom controls often use canvas to draw 2D graphics and must be proficient in canvas drawing mechanisms before optimizing their own custom control skills. This paper explains the canvas drawing mechanism from the following three aspects:
Canvas CanvasBru
){Super (context );
Int x= 10;Int y= 10;Int width= 300;Int height= 50;
Mdrawable= Newshapedrawable (newovalshape ());Mdrawable. getpaint (). setcolor (0xff74ac23 );Mdrawable. setbounds (X,Y, X+ Width, y+ Height );}
ProtectedvoidOndraw (canvas ){Mdrawable. Draw (canvas );}}In the constructor in the above example, shapedrawable is defined as an ovalshape object, a
four is the Paint object.DrawOval (RECTF oval, paint paint)//Draw ellipse, parameter one is scan area, parameter two is Paint object;Drawcircle (float CX, float CY, float radius,paint paint)//Draw circle, parameter one is the X axis of center point, parameter two is the Y axis of center point, parameter is radius, parameter four is Paint object;DrawArc (RECTF oval, float startangle, float sweepAngle, Boolean usecenter, Paint paint)//arc, parameter on
OverviewWhen writing an application, it is important to properly determine your graphics needs. different graphic tasks correspond to different technologies. for example, the implementation of graphics and animation for a static application must be very different from that for an interactive game. here, we will discuss some operations for Drawing Images on android and their most suitable tasks.
There is a Canvas class in Android. The Canvas class represents a Canvas. You can draw what you want on it. Of course, you can also set canvas attributes, the color/size of the canvas, and so on.
, the x-axis horizontal position of the three end of the parameter, Parameter four the vertical position of the y-axis, and the last parameter is the paint brush object.Drawpoint (float x, float y, paint paint)//Draw point, parameter one horizontal x axis, parameter two vertical y axis, third parameter is paint object.DrawText (string text, float x, floaty, paint paint)//rendered text, canvas class In addition to the above can also depict text, parame
inheriting SurfaceView. You can use the implements interfaces Runnable and SurfaceHolder. Callback. The second interface needs to overload three functions. These three functions are the life cycle processing of SurfaceView. You can pass the implemented Callback object through the addCallback () method of the SurfaceHolder object.
3)When using the SurfaceView Canvas, remember to lock the synchronization, because the
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